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Definitions

Game Analysis Definitions

Definitions

Scoring

     

Statistics

Playing position

Team

Stat definition

Try scored x x A try is scored when the referee adjudges that a player grounds the ball, in a controlled fashion, over the opponents' goal line. This includes penalty tries
Penalty Try   x A try awarded by the referee rather than scored by a player. Not assigned to a player.
Conversion missed x x The kick is unsuccessful when the referee adjudges that the ball fails to pass through the uprights of the goal posts and over the crossbar
Conversion scored x x The kick is successful when the referee adjudges that the ball passes through the uprights of the goal posts and over the crossbar
Penalty to goal missed x x The kick is unsuccessful when the referee adjudges that the ball fails to pass through the uprights of the goal posts and over the crossbar
Penalty to goal scored x x The kick is successful when the referee adjudges that the ball passes through the uprights of the goal posts and over the crossbar
Drop Goal missed  x x The kick is unsuccessful when the referee adjudges that the ball fails to pass through the uprights of the goal posts and over the crossbar
Drop Goal scored x x The kick is successful when the referee adjudges that the ball passes through the uprights of the goal posts and over the crossbar
TMO Decision x x When a try decision is refrred to TMO
Scoring Margin   x this comprises the difference in the number of points scored by each of the 2 teams
Rate of Try Scoring   x try scoring rate is established by dividing the amount of time a team was in possession of the ball by the number of tries scored during that period of possession
Rate of Try conceding   x try conceding  rate is established by dividing the amount of time a team’s opponent  was in possession of the ball by the number of tries scored by that opponent during that period of possession
Source of Tries   x source of tries records the final event that produced possession of the ball from which the team scored a try. The possession sources comprise: Lineout, Scrum, Restart, Kick, Turnover or Handling Error, Mark & Pen/FK
Origin of Tries   x a try originates from the position on the pitch at which the scoring team last obtained possession of the ball prior to scoring a try
Try Location   x try location comprises the point on or over the goalline where the ball was placed to complete the try scoring act. The location of a penalty try is the point midway between the 2 goalposts
Build up to tries   x the build up to a try comprises (1) the number of rucks/mauls that occurred between the activity that produced possession of the ball and the scoring of a try and (2) the number of passes that occurred between the activity that produced possession of the ball and the scoring of a try. 

General Play

     

Statistics

Playing position

Team

Stat definition

Match time     Total time elapsed according to the referee's watch (ie taking into consideration time on/time off)
Ball Possession   x Total ball in play % is calculated using the total playing time as a percentage of 80 minutes, and not total match time which could include injury and other stoppages.
• possession of one team + possession of the another team = Ball in play time
• Possession per team is the % of team possession time against total playing time
• Time starts on kick (restart/pen/free kick), tap (pen/free kick), put in (scrum) or throw in (lineout) and stops at next whistle (ball out of play/ball dead). Possession is transferred from the team in possession only when the opposition gain possession.
Total ball in play time   x Total ball in play is match time minus any time in the match when neither team is in possession of the ball. 
Activity Cycles   x when the ball is in play, a player has 3 options. He may pass the ball, kick the ball or take contact. When the contact results in ruck or maul, that event is recorded in the same way as each pass or kick is recorded. A tackle that does not result in a ruck or maul, is not recorded as an event within a cycle.
Pass x x When a player throws a ball apart from the throw in to a line out or scrum.
Offload x x When a player throws the ball whilst in the process of being tackled. In an event where a player who has brought to ground and manages to pass the ball away before a ruck is formed is also deemed to have completed an offload. 
Rate of passing   x passing rate is established by dividing the amount of time a team was in possession of the ball by the total number of passes made by that team 
Passing movements   x the number of passes in a passing movement comprises the total consecutive passes  that are made between the initial pass in an activity cycle and the ensuing moment when the ball is kicked by the player receiving the pass, or a ruck/maul is formed or possession is transferred to the opposition
Passing by category of player x x the total number of passes made by a team are grouped into 3 categories – passes by the 8 forwards, passes by the scrum half and passes by the remaining backs
Ratio of passes to possession   x the ratio of passes to possession comprises the number of times a player received possession of the ball divided by the number of times the player passed the ball
Ball Carry     A player touching the ball who enages in contact with the opposition
Rucks   x Total of rucks won and lost by both teams
Own ruck won   x A ruck is won when a team in possession at the start of the ruck retains possession when the ball leaves the ruck.

A ruck is won when the team not in possession concedes a penalty or free kick.

A ruck is won when the ruck is unplayable, but retained by the team in possession.

If the referee plays advantage during play and a following ruck is formed, if the referee brings back advantage during the ruck and awards a free kick, penalty or scrum, the ruck is counted and the team awarded the free kick, penalty or scrum are deemed to have won the ruck. 
Own ruck lost   x A ruck is lost when a team in possession at the start of the ruck loses possession when the ball leaves the ruck.

A ruck is lost when the team in possession concedes a penalty or free kick.

A ruck is lost when the ruck is unplayable, and a scrum is awarded to the team not in possession.
Mauls   x Total of mauls won and mauls lost by both teams
Own maul won   x A maul is won when a team in possession at the start of the maul retains possession when the ball leaves the maul.

A maul is won when the team not in possession concedes a penalty or free kick

A maul is won when the maul is unplayable from a kick, but retained by the team in possession.  If the referee plays advantage during play and a following maul is formed, if the referee brings back advantage during the maul and awards a free kick, penalty or scrum, the maul is counted and the team awarded the free kick, penalty or scrum are deemed to have won the maul.
Own maul lost   x A maul is lost when a team in possession at the start of the maul loses possession when the ball leaves the maul.

A maul is lost when the team in possession concedes a penalty or free kick

A maul is lost when the maul is unplayable and possession is awarded to the team not in possession 
Rate of rucks/mauls   x ruck/maul rate is established by dividing the amount of time a team was in possession of the ball by the total number of rucks/mauls made by that team
Tackler x x The defender who has attempted and succeded in making a tackle and as a result has gone to ground.
Assist Tackler x x The defender who has attempted and succeded in making a tackle and as a result has maintained they're feet and not gone to ground
Missed tackle x x When the defender has failed to complete the tackle when he/she would have reasonably expected to have done so.
Jackler / Jackle attempt x x When the first arriving defending player attempts to get his/her hands on the ball after a tackle has been made. 
Phase of play   x A sequence of play (activity cycle) starts when the ball comes into play after being dead.

A sequence of play (activity cycle) usually contain one or more phases of play.

The first phase of play starts with a lineout, scrum, ruck or maul, restart, penalty kick at goal that doesn't go dead, penalty kick that doesn't go dead, free kick that doesn't go dead.

The number of phases will comprise the number of rucks and mauls that then follow. The final phase of play can also be as a result of a try or the ball going dead.

A sequence of play (activity cycle) ends when the referee blows the whistle.
5+ Phases   x When a sequence of play involves five or more phases by the team in possession
7+ Phases   x When a sequence of play involves seven or more phases by the team in possession
Into Opposition 22 (Entry)   x When a team enters the opposition 22 Zone in control of the ball and possession. This can be from the start of the possession or at any point during that teams possession. If a team enters the opposition 22, retreats backward out of it and then returns in again, all within 1 possession, this is deemed as 1 opposition 22 entry
Structured possession   x The time in possession and/or events occuring in possession during the first 3 phases of attack when possession is sourced from either a lineout, a scrum or a restart kick
Unstructured possession   x The time in possession and/or events occuring in possession during 4+ phases in attack when possession has been sourced from a lineout, a scrum or a restart kick OR all phases of attack when possession has been sourced from a kick receipt in open play, a turnover or a quick tap.
Possession kicked in general play x x Possession kicked includes any kick out of hand or from the ground in general play. It doesn't include penalty kicks, free kicks, marks, drop goals, conversions or restarts
Rate of kicking     kicking rate is established by dividing the amount of time a team was in possession of the ball by the total number of kicks made by that team 
Kick Charged Down or deflected By Opposition x x A kick from hand, or floor whose flight is significantly altered when coming into contact with a player/players from the team not in possession. Does not include a drop kick that is charged down (this is counted as a drop kick miss)
Kick Regained by kicking team x x Total of 33 Own kick off/restart regained, 35 Possession Regained From A Kick In General Play, 36 Possession Regained From A Kicked Penalty  and 59 Possession Regained From A Kicked Free Kick
Kick Received by non-kicking team x x Any kick from hand or floor(general play, free kick, mark, penalty) kicked by the team in possession, which is caught or picked up by the other team. This includes knockons by the team in possession when trying to retain possession from a kick  and a scrum is immediately awarded..
Knockon x x When a referee stops the match for a knockon
Forward Pass x x When a referee stops the match for a forward pass
Accidental Off-sides   x When a team concedes an accidental off side, the opposition are awarded a scrum.
Ball touches referee   x If the ball touches the referee, a scrum is awarded to the team in possession
Turnover Conceded In General Play   x Total of 90 Turnover Conceded At Tackle, 91 Turnover Conceded From Error, and 92 Turnover Conceded From General Play Infringement 
Touch Judge Report x x When the match stops and the TJ or AR reports an incident to the referee
Injury Stoppage x x When the match stops so a player (s) can receive medical treatment - Detailed
Injury Replacement x x When a player is replaced due to injury - Detailed
Blood Replacement x x When a player is temporary replaced for blood
Replacement x x A team has a maximum of 7 replacements on the bench. They can be made at any point during the match. If the substituted player leaves the field for a blood sub, he can come back on.
Note: Blood replacements are indicated as two "substitution events". If #4 is out for bleeding and replaced temporarily by #18, we see:
- Replacement 1: #4 Out #18 In
- Replacement 2: #18 Out #4 In when rejoining

Set Piece

     

Statistics

Playing position

Team

Stat definition

Own Scrum   x The scrum is used to restart play usually after a knock-on or forward pass. The forwards from each side bind togetherand then the two packs come together to allow the scrumhalf with the feed to deliver the ball to the scrum.

Reset scrum do not count as additional scrum
Own Scrum won   x A scrum is won when the ball is channelled to the back of the scrum of the feeding team and normal play resumes.

If the number 8 knocks on at the back of the scrum, this is still scrum won.

If a penalty/free kick is awarded against the non throwing-in team, this counts as an own scrum won.with the feeding team in possession
Own Scrum lost   x A scrum is lost when the ball goes beyond the feet of the opposition's number 8  and the opposition obtains possession, or when the scrum wheels greater than 90^.

A scrum is defined as lost also when a free kick or a penalty is awarded against the team throwing in the ball.

Additionally, a scrum is lost when the ball goes beyond the feet of the number 8 of the throwing-in team and the opposition gains possession.
Scrum Collapse On Own Feed   x A scrum collapse occurs when one or both front rows or front row player(s) go to ground at engagement or during the scrum and do not immediately get to their feet.
Scrum Reset On Own Feed   x A reset occurs when the referee asks for the an incomplete scrum to be reformed.
Scrum Won Through 90   x If a scrum is wheeled through more than 90 degrees, so that the middle line has passed beyond a position parallel to the touchline, the referee must stop play and order another
scrum.

This new scrum is formed at the place where the previous scrum ended. The ball is thrown in by the team not in possession at the time of the stoppage. If neither team win possession, it is thrown in by the team that previously threw it in.
Time taken to complete one scrum     The total match time between the referee blowing the whistle to award a scrum and the successful completion of the scrum or when the referee awards a penalty or free kick.
Own Line-out   x The line-out is used to restart play after the ball went into touch. Forwards of each team line up a metre apart, perpendicular to the touchline. The ball is then thrown by a player (usually the hooker) of the team that didn't play the ball into touch.

Quick throws are included.
Quick Throw In   x A throw in taken from the touch line before a lineout has formed
Own Line-out won   x A lineout is won when a team gains possession from the lineout.

Possession can be passed, tapped, retained, rucked or mauled.

A lineout is won when the non-throwing-in team concedes a penalty or free kick at the lineout.

A lineout is won when the non-throwing team knock the ball on at the lineout and a scrum is immediately awarded.

A 'quick throw in won' counts as an 'own line-out won'
Own lineout lost   x A lineout is lost when a team loses possession from the lineout.

Possession can be passed, tapped, retained, rucked or mauled.

A lineout is lost when the throwing-in team concedes a penalty or free kick at the lineout.

A lineout is lost when the throwing-in team knock the ball on at the lineout and a scrum is immediately awarded.

A lineout is lost if the throwing in team does not throw the ball in straight.                                                                                                               A 'quick throw in lost' counts as an 'own line-out lost'
Own Line-out lost due to not straight throw   x The line-out is lost when the player throwing the ball into the line-out does not throw the ball straight down the middle
Lineout Numbers   x Number of players participating in the lineout
Lineout Contested   x A lineout is comtested when the ball is thrown into the lineout and the opposition contest in the air ie lift a player for the ball.
Restarts   x A contestable restart is one where the kicking team was able to contest for possession of the ball on its descent or at the moment when the ball was available to be played by the kicking team or its opponents. A long restart occurs when the ball is so kicked that when it is fielded by an opponent, that opponent has sufficient time to choose between the options of passing the ball, kicking the ball or running with the ball.
Own kick off/restart   x Restarts include kick-offs at the start of each half.

They include 50m restart kick after scores. They do not include 22m dropouts
Own kick off/restart regained   x Own kickoff/restart is regained when the team kicking the ball is able to regain possession of the ball from the restart

Own kickoff/restart is NOT regained when the receiving team concedes a penalty or free kick.

Own kickoff/restart is regained when the receiving team knocks on and a scrum is immediately awarded.
Own kick off/restart error   x Own kickoff/Restart errors occur when the kick does not travel 10 metres

Own kickoff/Restart errors occur when the kick goes dead and dead in-goal

Own kickoff/Restart errors occur when the kick goes into touch on the full

Own kickoff/Restart errors occur when players are in front of the kicker

Own kickoff/Restart errors occur when the kicker is over the line

Own kickoff/Restart errors do not include knock ons direct from the restart

Sanctions

     

Statistics

Playing position

Team

Stat definition

Penalty conceded for scrum offence   x Penalty can be further broken down for these specific offences at scrum: binding, collapsing, engagement, handling, early detachment, standing up, boring in and feeding. 
Penalty conceded for line-out offence   x Penalty can be further broken down for these specific offences at lineout: barging, foul play, offside
Penalty conceded in general play   x Penalty can be further broken down for these specific offences in general play: obstruction, not retreating 10m after a penalty, deliberately knocking the ball on, accidental offside, in front of kicker, other offences (time-wasting/throw ball into touch, bad language etc)
Penalty conceded at ruck and maul   x Penalty can be further broken down for these specific offences at ruck and maul: not staying on feet, handling in the ruck, collapsing the maul, entering breakdown from side, not rolling away, not releasing, obstruction
Penalty conceded for foul play   x Penalty awarded to the non-offending team for infringements of foul play, including gouging, punching, stamping and all dangerous tackles
Penalty conceded for offside   x There are a number of occasions when a player can be deemed offside. From a set-piece or breakdown the offside line is drawn, from a Line-out it is 10m from the throw in. From a kick in general play.
Total penalties conceded   x The sum of all penalties conceded. 
Penalty Kicked   x Any penalty that is kicked from hand. This does not include penalty goal attempts or tapped penalties
Penalty Scrummed   x Any scrum that originates from a team electing for a scrum having been awarded a penalty
Penalty Tapped   x Any penalty where a player tap kicks the ball to himself to complete the penalty
Free Kick conceded at scrum   x Free Kick awarded to the non-offending team for infringements at scrum
Free Kick conceded at lineout   x Free Kick awarded to the non-offending team for infringements at lineout
Free Kick conceded in general play   x Free Kick awarded to the non-offending team for infringements in general play, not including marks
Free Kick conceded at ruck and maul   x Free Kick awarded to the non-offending team for infringements at ruck and maul
Total free kicks conceded   x The sum of all free kicks conceded. 
Free Kick Kicked   x Any free kick that is kicked from hand, including a mark. This does not include tapped free kicks.
Free Kick Scrummed   x Any scrum that originates from a team electing for a scrum having been awarded a free kick
Free Kick Tapped   x Any free kick where a player tap kicks the ball to himself to complete the free kick 
Total infringements concedded   x Total of free kicks plus penalties conceded
Yellow card x x The referee can elect to expel a player from the match for a period of 10 mins by giving him a yellow card
Red card x x The referee can elect to expel a player from the match causing his side to play one person short. A player who is sent off takes no further part in the match
2nd Yellow card x x The referee can elect to give a 2nd yellow card to a player followed by a red card